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It also suffers in comparison to AC IV, a game that it draws the vast majority of its gameplay from. Welcome to France! The crowds are not quite as thick as they are in Unity and the architecture not nearly as detailed. This is especially clear in the game’s short forays to visit Ben Franklin in Paris itself, which looks like a totally different city than Unity’s version, even though the timelines are roughly contemporaneous.
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This all makes sense, since the game had to fit into the tiny half a gig of RAM that the 7 th gen consoles had, but it makes the world feel so much less immersive and grand than Unity’s and the game suffers by comparison. In some cases the areas are literally the same, since the game’s main city is New York from AC III, retrofitted and modified to fit into the 20 year earlier time period when Rogue takes place. It returns to the ocean and island structure of Black Flag, and the scaled back and sparsely populated cities and settlements with small mostly wooden structures of AC III and AC IV. AC Rogue, by comparison, feels very 7 th generation.
#ASSASSINS CREED ROGUE 3D FULL#
AC Unity bustles with activity in a lovingly rendered Paris full of gorgeous stonework and hundreds of NPCs. The issue is the level of detail and the lifelessness of the world.
#ASSASSINS CREED ROGUE 3D PC#
This is thanks to the resolution boost and presumably bringing in high definition assets from the PC version that was released in 2015, and it gives the remastered Rogue a visual crispness that I wish more remasters could match. That’s not to say that Rogue looks bad in fact it scales up to 4K quite nicely and looks way better than the Xbox One version of AC IV. The graphical downgrade from Unity to even the Remastered Rogue is striking. This is not the ideal way to play the game. I started the Xbox One X remastered version of Rogue just a couple days after finishing a heavily patched version of Unity and just a few weeks after finishing AC IV. Rogue was overshadowed by its shinier 8 th gen cousin and the storm of controversy surrounding it, but at the time many said it was quietly the better game and that by following the formula from the well-loved AC IV it avoided many of the design pitfalls that befell Unity beyond its myriad of technical issues. Unity turned out to be a game so infamously broken that it threw the entire franchise into chaos and led to a radical retooling just a few years later. That’s right Ubisoft heard fans complaints that they were releasing an Assassins Creed game every year and responded by releasing two Assassin’s Creed games a year after the last one.
#ASSASSINS CREED ROGUE 3D SERIES#
It completes the Assassins Creed New World trilogy at the same time that the series was pivoting the back to Europe and its Ezio days with the simultaneously released Unity. Released in 2014 as probably the last AAA exclusive for the 7 th generation of consoles, it is a sequel to Assassin’s Creed IV and a prequel to Assassin’s Creed III. Assassin's Creed: Rogue is a side story with as much to offer as that year's main entry, Unity.Īssassin’s Creed Rogue was always going to be a weird game.